THE WITCHER 3 para Leigos



Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment

The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress.[107] According to Wallace, the game's load times were too long.[108] Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration.

- Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.

It holds more than 200 game of the year awards and has been cited as one of the greatest video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A "Game of the Year Edition" was released in August 2016, with the base game, expansions and all downloadable content included. The game has sold over 60 million units as of May 2025, making it one of the best-selling video games of all time. A sequel titled The Witcher IV is in development.[1]

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Sail through open seas, dive in search of long lost artifacts or gallop your mount into combat — the world of the Witcher beckons to be explored.

Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.[41] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Percival, a THE WITCHER 3 Polish folk band that plays on reconstructions of medieval instruments.

On September 4, 2020, it was announced that the game and its expansions would be getting a next-generation upgrade and would be released as a standalone purchase for the next-generation consoles (Xbox Series X and PlayStation 5) as well as PC.

In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends.

Spatial precision puts you at the heart of the action as the delightful and dangerous world moves around you.

Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing

The game's story has three possible endings, determined by the player's choices at key points in the narrative. Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.

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